Self-Destruction
8016 HVAN_EXPLOSION
Self-Destruction
Max Lv : 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's MaxHP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = MaxHP*1
[Lv 2]:Damage = MaxHP*1.5
[Lv 3]:Damage = MaxHP*2
Details
Level 1 Level 2 Level 3
Cooldown 1 sec 1 sec 1 sec
After cast delay 5 sec 5 sec 5 sec

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Date Field Old New
2023-01-13 00:42 description Self-Destruction
MAX Lv : 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's MaxHP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = MaxHP*1
[Lv 2]:Damage = MaxHP*1.5
[Lv 3]:Damage = MaxHP*2
Self-Destruction
Max Lv : 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's MaxHP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = MaxHP*1
[Lv 2]:Damage = MaxHP*1.5
[Lv 3]:Damage = MaxHP*2
2022-10-14 04:04 description Self-Destruction
MAX Lv : 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's Max HP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = Max HP*1
[Lv 2]:Damage = Max HP*1.5
[Lv 3]:Damage = Max HP*2
Self-Destruction
MAX Lv : 3
Description: Command the Homunculus to self
destruct, inflicting splashed damage within
9*9 cells, proportionate to Homunculus's MaxHP,
that pierces the Defense of targeted enemies. If
Homunculus successfully destroys itself, the
intimacy between Homunculus and master is
reduced to 1.
[Lv 1]:
Damage = MaxHP*1
[Lv 2]:Damage = MaxHP*1.5
[Lv 3]:Damage = MaxHP*2

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Ghostring Card 1 obtained.