Basic Info | ||
---|---|---|
1444 | Lv. 42 | |
Human | Medium | Fire 1 |
Primary stats | ||
32 STR | 35 AGI | 35 VIT |
21 INT | 32 DEX | 23 LUK |
Secondary stats | ||
4,950 Health | 55 Def | 25 MDef |
1 Range | 137 - 168 Attack | 86 - 105 MATK |
277 Req. Hit | 244 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
2.50 Speed (cells/sec) | ||
1.49 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1444 | Lv. 42 | |
Human | Medium | Fire 1 |
Primary stats | ||
32 STR | 35 AGI | 35 VIT |
21 INT | 32 DEX | 23 LUK |
Secondary stats | ||
4,950 Health | 55 Def | 25 MDef |
1 Range | 137 - 168 Attack | 86 - 105 MATK |
277 Req. Hit | 244 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
2.50 Speed (cells/sec) | ||
1.49 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1444 | Lv. 42 | |
Human | Medium | Fire 1 |
Primary stats | ||
32 STR | 35 AGI | 35 VIT |
21 INT | 32 DEX | 23 LUK |
Secondary stats | ||
4,950 Health | 55 Def | 25 MDef |
1 Range | 137 - 168 Attack | 86 - 105 MATK |
277 Req. Hit | 244 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
2.50 Speed (cells/sec) | ||
1.49 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1444 | Lv. 42 | |
Human | Medium | Fire 1 |
Primary stats | ||
32 STR | 35 AGI | 35 VIT |
21 INT | 32 DEX | 23 LUK |
Secondary stats | ||
4,950 Health | 55 Def | 25 MDef |
1 Range | 137 - 168 Attack | 86 - 105 MATK |
277 Req. Hit | 244 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
2.50 Speed (cells/sec) | ||
1.49 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
1444 | Lv. 42 | |
Human | Medium | Fire 1 |
Primary stats | ||
32 STR | 35 AGI | 35 VIT |
21 INT | 32 DEX | 23 LUK |
Secondary stats | ||
4,950 Health | 55 Def | 25 MDef |
1 Range | 137 - 168 Attack | 86 - 105 MATK |
277 Req. Hit | 244 Req. Flee | |
0 Res (-0.00%) | 0 Mres (-0.00%) | |
Misc | ||
2.50 Speed (cells/sec) | ||
1.49 Aspd (attacks/sec) |
Neutral | 100% |
Water | 150% |
Earth | 90% |
Fire | 25% |
Wind | 100% |
Poison | 150% |
Holy | 100% |
Dark | 100% |
Ghost | 100% |
Undead | 90% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
26 | 40 | 0 | 0 |
27 | 115 | 0 | 0 |
28 | 120 | 0 | 0 |
29 | 125 | 0 | 0 |
30 | 130 | 0 | 0 |
31 | 135 | 0 | 0 |
32 | 140 | 0 | 0 |
33 | 135 | 0 | 0 |
34 | 130 | 0 | 0 |
35 | 125 | 0 | 0 |
36 | 120 | 0 | 0 |
37 | 115 | 0 | 0 |
38 | 110 | 0 | 0 |
39 | 105 | 0 | 0 |
42 | 100 | 0 | 0 |
43 | 100 | 0 | 0 |
48 | 95 | 0 | 0 |
53 | 90 | 0 | 0 |
58 | 85 | 0 | 0 |
63 | 60 | 0 | 0 |
68 | 35 | 0 | 0 |
73 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
![]() |
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
![]() |
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
![]() |
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
![]() |
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Play | Name |
---|---|
chepet_attack.wav | |
chepet_damage.wav | |
chepet_die.wav | |
chepet_move1.wav | |
chepet_move2.wav |
No comments have been posted yet.
Be the first to add a comment to this page!
Write your own comment
You are not logged in. Please log in or register an account to add your comment.