Spritesheet
| Basic Info | ||
|---|---|---|
| 1444 | Lv. 42 | |
| Human | Medium | Fire 1 |
| Primary stats | ||
| 32 STR | 35 AGI | 35 VIT |
| 21 INT | 32 DEX | 23 LUK |
| Secondary stats | ||
| 4,950 Health | 55 Def | 25 MDef |
| 1 Range | 137 - 168 Attack | 86 - 105 MATK |
| 277 Req. Hit | 244 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.50 Speed (cells/sec) | ||
| 1.49 Aspd (attacks/sec) | ||
| Basic Info | ||
|---|---|---|
| 1444 | Lv. 42 | |
| Human | Medium | Fire 1 |
| Primary stats | ||
| 32 STR | 35 AGI | 35 VIT |
| 21 INT | 32 DEX | 23 LUK |
| Secondary stats | ||
| 4,950 Health | 55 Def | 25 MDef |
| 1 Range | 137 - 168 Attack | 86 - 105 MATK |
| 277 Req. Hit | 244 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.50 Speed (cells/sec) | ||
| 1.49 Aspd (attacks/sec) | ||
| Basic Info | ||
|---|---|---|
| 1444 | Lv. 42 | |
| Human | Medium | Fire 1 |
| Primary stats | ||
| 32 STR | 35 AGI | 35 VIT |
| 21 INT | 32 DEX | 23 LUK |
| Secondary stats | ||
| 4,950 Health | 55 Def | 25 MDef |
| 1 Range | 137 - 168 Attack | 86 - 105 MATK |
| 277 Req. Hit | 244 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.50 Speed (cells/sec) | ||
| 1.49 Aspd (attacks/sec) | ||
| Basic Info | ||
|---|---|---|
| 1444 | Lv. 42 | |
| Human | Medium | Fire 1 |
| Primary stats | ||
| 32 STR | 35 AGI | 35 VIT |
| 21 INT | 32 DEX | 23 LUK |
| Secondary stats | ||
| 4,950 Health | 55 Def | 25 MDef |
| 1 Range | 137 - 168 Attack | 86 - 105 MATK |
| 277 Req. Hit | 244 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.50 Speed (cells/sec) | ||
| 1.49 Aspd (attacks/sec) | ||
| Basic Info | ||
|---|---|---|
| 1444 | Lv. 42 | |
| Human | Medium | Fire 1 |
| Primary stats | ||
| 32 STR | 35 AGI | 35 VIT |
| 21 INT | 32 DEX | 23 LUK |
| Secondary stats | ||
| 4,950 Health | 55 Def | 25 MDef |
| 1 Range | 137 - 168 Attack | 86 - 105 MATK |
| 277 Req. Hit | 244 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.50 Speed (cells/sec) | ||
| 1.49 Aspd (attacks/sec) | ||
| Neutral | 100% |
| Water | 150% |
| Earth | 90% |
| Fire | 25% |
| Wind | 100% |
| Poison | 150% |
| Holy | 100% |
| Dark | 100% |
| Ghost | 100% |
| Undead | 90% |
| Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|
| Level >= | % | Exp | Job Exp |
|---|---|---|---|
| 26 | 40 | 0 | 0 |
| 27 | 115 | 0 | 0 |
| 28 | 120 | 0 | 0 |
| 29 | 125 | 0 | 0 |
| 30 | 130 | 0 | 0 |
| 31 | 135 | 0 | 0 |
| 32 | 140 | 0 | 0 |
| 33 | 135 | 0 | 0 |
| 34 | 130 | 0 | 0 |
| 35 | 125 | 0 | 0 |
| 36 | 120 | 0 | 0 |
| 37 | 115 | 0 | 0 |
| 38 | 110 | 0 | 0 |
| 39 | 105 | 0 | 0 |
| 42 | 100 | 0 | 0 |
| 43 | 100 | 0 | 0 |
| 48 | 95 | 0 | 0 |
| 53 | 90 | 0 | 0 |
| 58 | 85 | 0 | 0 |
| 63 | 60 | 0 | 0 |
| 68 | 35 | 0 | 0 |
| 73 | 10 | 0 | 0 |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Master attacked | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Following | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Following | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Master attacked | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Master attacked | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Master attacked | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Following | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Master attacked | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If another monster's health drops below 60%. |
Heal
|
yes | Attacking | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Heal
|
yes | Chasing | 10 | 100% | 0.5 sec | 5 sec | If the monster's health drops below 30%. |
Fire Wall
|
yes | Chasing | 10 | 5% | 0.5 sec | 5 sec | |
Fire Wall
|
yes | Attacking | 10 | 5% | 0.5 sec | 5 sec | |
NPC_FIREATTACK
|
no | Attacking | 5 | 5% | 0.5 sec | 5 sec | |
NPC_GUIDEDATTACK
|
no | Attacking | 5 | 5% | 1 sec | 20 sec | |
Status Recovery
|
yes | Chasing | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
Status Recovery
|
yes | Attacking | 1 | 20% | 0.7 sec | 5 sec | Another monster is affected by a status ailment. |
| Play | Name |
|---|---|
| chepet_attack.wav | |
| chepet_damage.wav | |
| chepet_die.wav | |
| chepet_move1.wav | |
| chepet_move2.wav |
Dragon Slayer's Longsword [1]
Noblesse Oblige [1]
Grace Super Novice Suit [1]
Imperial Super Novice Suit [1]
Grace Cart Cannon Suit [1]
Grace Tiger Cannon Suit [1]
セレスティアルピース
潜在覚醒(クレイジーウィードII)
最果ての支配者
根源への到達
知識の探求者
異境の統轄者
極限の魔力
厄災の魔将
英雄の凱歌
豊穣の女神
Rage Lv1
封印されたシャドウチェイサーガーティー(MVP)カード
殺意の怨念
Hero
真理の解放
ハイレベル
強運のグローブ [1]
ミンストレルアルフォシオカード
ワンダラートレンティーニカード
Ghostring Card 1 obtained.
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