Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1873 | 147 | Demon | Ghost 4 | Small | 6,805,000 | 4,502 - 6,602 | 1,842 - 3,102 | 10.00 | 1.74 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
1 | 582 | 623 | 288 | 265 | 155 | 235 | 200 | 225 | 306 | 66 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
0% | 100% | 100% | 100% | 100% | 25% | 100% | 100% | 200% | 100% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|
Name | Type | Subtype | Price | Drop Chance |
---|
Level >= | % | Exp | Job Exp |
---|---|---|---|
131 | 40 | 0 | 0 |
132 | 115 | 0 | 0 |
133 | 120 | 0 | 0 |
134 | 125 | 0 | 0 |
135 | 130 | 0 | 0 |
136 | 135 | 0 | 0 |
137 | 140 | 0 | 0 |
138 | 135 | 0 | 0 |
139 | 130 | 0 | 0 |
140 | 125 | 0 | 0 |
141 | 120 | 0 | 0 |
142 | 115 | 0 | 0 |
143 | 110 | 0 | 0 |
144 | 105 | 0 | 0 |
147 | 100 | 0 | 0 |
148 | 100 | 0 | 0 |
153 | 95 | 0 | 0 |
158 | 90 | 0 | 0 |
163 | 85 | 0 | 0 |
168 | 60 | 0 | 0 |
173 | 35 | 0 | 0 |
178 | 10 | 0 | 0 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Chasing | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Idling | 9 | 100% | instant | 2 sec | If the monster's health drops below 99%. |
![]() |
yes | Attacking | 1 | 100% | instant | 15 sec | |
![]() |
yes | Chasing | 1 | 100% | instant | 15 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 15 sec | |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Chasing | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
no | Chasing | 1 | 100% | 5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 1 | 100% | 5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 100% | 0.7 sec | 15 sec | |
![]() |
no | Chasing | 5 | 100% | 0.7 sec | 15 sec | |
![]() |
no | Attacking | 1 | 1% | 1 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 sec | If the monster's health drops below 70%. |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | If the monster's health drops below 60%. |
![]() |
yes | Chasing | 5 | 100% | instant | 30 sec | If the monster's health drops below 60%. |
Play | Name |
---|---|
chocho_attack.wav | |
chocho_damage.wav | |
chocho_die.wav | |
chocho_stand.wav | |
monster_insect.wav |
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