Spritesheet
| Basic Info | ||
|---|---|---|
| 20263 | Lv. 161 | |
| Formless | Small | Earth 2 |
| Primary stats | ||
| 124 STR | 122 AGI | 136 VIT |
| 166 INT | 152 DEX | 124 LUK |
| Secondary stats | ||
| 568,593 Health | 217 Def | 106 MDef |
| 1 Range | 3,528 - 5,149 Attack | 642 - 912 MATK |
| 483 Req. Hit | 483 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.86 Speed (cells/sec) | ||
| 1.16 Aspd (attacks/sec) | ||
| Basic Info | ||
|---|---|---|
| 20263 | Lv. 161 | |
| Formless | Small | Earth 2 |
| Primary stats | ||
| 124 STR | 122 AGI | 136 VIT |
| 166 INT | 152 DEX | 124 LUK |
| Secondary stats | ||
| 568,593 Health | 217 Def | 106 MDef |
| 1 Range | 3,528 - 5,149 Attack | 642 - 912 MATK |
| 483 Req. Hit | 483 Req. Flee | |
| 0 Res (-0.00%) | 0 Mres (-0.00%) | |
| Misc | ||
| 2.86 Speed (cells/sec) | ||
| 1.16 Aspd (attacks/sec) | ||
| Neutral | 100% |
| Water | 100% |
| Earth | 0% |
| Fire | 175% |
| Wind | 80% |
| Poison | 150% |
| Holy | 100% |
| Dark | 100% |
| Ghost | 100% |
| Undead | 100% |
| Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Normal |
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|---|---|---|---|---|---|
| 7315 |
Dark Crystal Fragment
|
Etc. | - | 158z | 15% | |
| 730 |
1carat Diamond
|
Etc. | - | 3,750z | 2.5% | |
| 1003 |
Coal
|
Etc. | - | 188z | 2.5% | |
| 985 |
Elunium
|
Etc. | - | 412z | 0.4% | |
| 27290 |
Sinister Dwelling Obsidian Card
*
|
Card | - | 0z | 0.01% |
| Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|---|---|---|---|---|---|
| 7315 |
Dark Crystal Fragment
|
Etc. | - | 158z | 15% | |
| 730 |
1carat Diamond
|
Etc. | - | 3,750z | 2.5% | |
| 1003 |
Coal
|
Etc. | - | 188z | 2.5% | |
| 985 |
Elunium
|
Etc. | - | 412z | 0.4% | |
| 27290 |
Sinister Dwelling Obsidian Card
*
|
Card | - | 0z | 0.01% |
| Mapname | Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
|---|---|---|---|---|---|---|---|
| 28745 |
Illusion Counter Dagger
|
|
Weapon | Dagger | 0z | 0.025% | |
| 25271 |
Illusion Stone
|
Etc. | - | 0z | 0.01% | ||
| 100419 |
Teddy Bear Refine Box
|
Consumable | Special | 0z | 0.005% |
| Level >= | % | Exp | Job Exp |
|---|---|---|---|
| 145 | 40 | 22,488 | 19,246 |
| 146 | 115 | 64,654 | 55,332 |
| 147 | 120 | 67,465 | 57,738 |
| 148 | 125 | 70,276 | 60,143 |
| 149 | 130 | 73,087 | 62,549 |
| 150 | 135 | 75,898 | 64,955 |
| 151 | 140 | 78,709 | 67,361 |
| 152 | 135 | 75,898 | 64,955 |
| 153 | 130 | 73,087 | 62,549 |
| 154 | 125 | 70,276 | 60,143 |
| 155 | 120 | 67,465 | 57,738 |
| 156 | 115 | 64,654 | 55,332 |
| 157 | 110 | 61,843 | 52,926 |
| 158 | 105 | 59,032 | 50,520 |
| 161 | 100 | 56,221 | 48,115 |
| 162 | 100 | 56,221 | 48,115 |
| 167 | 95 | 53,409 | 45,709 |
| 172 | 90 | 50,598 | 43,303 |
| 177 | 85 | 47,787 | 40,897 |
| 182 | 60 | 33,732 | 28,869 |
| 187 | 35 | 19,677 | 16,840 |
| 192 | 10 | 5,622 | 4,811 |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Hiding
|
yes | Idling | 1 | 5% | 0.5 sec | 5 sec | |
Grimtooth
|
yes | Idling | 3 | 50% | instant | 0.5 sec | If the monster is in hiding. |
Earth Spike
|
no | Chasing | 3 | 15% | 0.5 sec | 5 sec | |
Smite
|
no | Attacking | 3 | 10% | 1 sec | 5 sec | |
NPC_GROUNDATTACK
|
yes | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
Hiding
|
yes | Attacking | 1 | 5% | 0.5 sec | 50 sec |
| Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
|---|---|---|---|---|---|---|---|
Hiding
|
yes | Idling | 1 | 5% | 0.5 sec | 5 sec | |
Grimtooth
|
yes | Idling | 3 | 50% | instant | 0.5 sec | If the monster is in hiding. |
Earth Spike
|
no | Chasing | 3 | 15% | 0.5 sec | 5 sec | |
Smite
|
no | Attacking | 3 | 10% | 1 sec | 5 sec | |
NPC_GROUNDATTACK
|
yes | Attacking | 2 | 5% | 0.5 sec | 5 sec | |
Hiding
|
yes | Attacking | 1 | 5% | 0.5 sec | 50 sec |
| Title | Quickinfo | Info |
|---|---|---|
| RUN! | Hardworking Pitmen, Soul Shards, and Sinister Dwelling Obsidians, 10 each | Doll makers like me can't get out of here easily because we're not used to fighting. Help me get rid of Hardworking Pitmen, Soul Shards, and Sinister Dwelling Obsidians, will you? |
| Play | Name |
|---|---|
| mineral_damage.wav | |
| mineral_die.wav | |
| tirfing_attack.wav |
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