Basic Info | ||
---|---|---|
21355 | Lv. 250 | |
Demon | Medium | Dark 2 |
Primary stats | ||
372 STR | 230 AGI | 190 VIT |
452 INT | 546 DEX | 172 LUK |
Secondary stats | ||
565,500,000 Health | 548 Def | 764 MDef |
1 Range | 7,486 - 10,918 Attack | 7,192 - 12,755 MATK |
680 Req. Hit | 966 Req. Flee | |
300 Res (-34.29%) | 300 Mres (-34.29%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
2.31 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
21355 | Lv. 250 | |
Demon | Medium | Dark 2 |
Primary stats | ||
372 STR | 230 AGI | 190 VIT |
452 INT | 546 DEX | 172 LUK |
Secondary stats | ||
565,500,000 Health | 548 Def | 764 MDef |
1 Range | 7,486 - 10,918 Attack | 7,192 - 12,755 MATK |
680 Req. Hit | 966 Req. Flee | |
300 Res (-34.29%) | 300 Mres (-34.29%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
2.31 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 75% |
Holy | 150% |
Dark | 0% |
Ghost | 80% |
Undead | 0% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
523 |
![]() |
Consumable | Regeneration | 10z | 50% | |
1420 |
![]() |
Weapon | Spear | 10z | 5% | |
2677 |
![]() |
Armor | Accessory | 10z | 2.5% | |
1422 |
![]() |
Weapon | Spear | 10z | 5% | |
985 |
![]() |
Etc. | - | 412z | 27.16% | |
1614 |
![]() |
Weapon | Rod | 10z | 10% | |
25731 |
![]() |
Etc. | - | 0z | 0.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
523 |
![]() |
Consumable | Regeneration | 10z | 50% | |
1420 |
![]() |
Weapon | Spear | 10z | 5% | |
2677 |
![]() |
Armor | Accessory | 10z | 2.5% | |
1422 |
![]() |
Weapon | Spear | 10z | 5% | |
985 |
![]() |
Etc. | - | 412z | 27.16% | |
1614 |
![]() |
Weapon | Rod | 10z | 10% | |
25731 |
![]() |
Etc. | - | 0z | 0.5% |
Mapname | Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|---|
4441 |
![]() |
Card | - | 10z | 0.001% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
234 | 40 | 702,000 | 415,800 |
235 | 115 | 2,018,250 | 1,195,425 |
236 | 120 | 2,106,000 | 1,247,400 |
237 | 125 | 2,193,750 | 1,299,375 |
238 | 130 | 2,281,500 | 1,351,350 |
239 | 135 | 2,369,250 | 1,403,325 |
240 | 140 | 2,457,000 | 1,455,300 |
241 | 135 | 2,369,250 | 1,403,325 |
242 | 130 | 2,281,500 | 1,351,350 |
243 | 125 | 2,193,750 | 1,299,375 |
244 | 120 | 2,106,000 | 1,247,400 |
245 | 115 | 2,018,250 | 1,195,425 |
246 | 110 | 1,930,500 | 1,143,450 |
247 | 105 | 1,842,750 | 1,091,475 |
250 | 100 | 1,755,000 | 1,039,500 |
251 | 100 | 1,755,000 | 1,039,500 |
256 | 95 | 1,667,250 | 987,525 |
261 | 90 | 1,579,500 | 935,550 |
266 | 85 | 1,491,750 | 883,575 |
271 | 60 | 1,053,000 | 623,700 |
276 | 35 | 614,250 | 363,825 |
281 | 10 | 175,500 | 103,950 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
no | Chasing | 5 | 20% | 0.3 sec | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 min | If the monster's health drops below 44%. |
![]() |
no | Attacking | 7 | 5% | 0.5 sec | 50 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 1 | 100% | instant | 1 min | |
![]() |
no | Chasing | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
yes | Chasing | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 1 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 1 | 5% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 2 | 5% | 3 sec | 1 min | If the monster's health drops below 30%. |
![]() |
no | Attacking | 1 | 50% | 0.5 sec | 1 min | If the monster's health drops below 10%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Moving | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Idling | 1 | 100% | 0.7 sec | 10 sec | If less than 3 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Chasing | 10 | 5% | 1 sec | 5 sec | |
![]() |
no | Attacking | 10 | 5% | 1 sec | 5 sec | |
![]() |
yes | Attacking | 2 | 5% | instant | 5 sec | |
![]() |
no | Chasing | 5 | 20% | 0.3 sec | 30 sec | |
![]() |
no | Attacking | 5 | 20% | 0.8 sec | 30 sec | |
![]() |
no | Attacking | 10 | 100% | 1 sec | 10 min | If the monster's health drops below 44%. |
![]() |
no | Attacking | 7 | 5% | 0.5 sec | 50 sec | If the monster's health drops below 80%. |
![]() |
yes | Attacking | 1 | 100% | instant | 1 min | |
![]() |
no | Chasing | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
no | Attacking | 4 | 100% | 0.8 sec | 20 sec | |
![]() |
yes | Chasing | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 50% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Chasing | 1 | 50% | instant | 10 sec | If the monster is under range attack. |
![]() |
yes | Attacking | 1 | 5% | instant | 5 sec | |
![]() |
yes | Chasing | 1 | 5% | instant | 5 sec | |
![]() |
yes | Attacking | 1 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 2 | 5% | 3 sec | 1 min | If the monster's health drops below 30%. |
![]() |
no | Attacking | 1 | 50% | 0.5 sec | 1 min | If the monster's health drops below 10%. |
Play | Name |
---|---|
fallingbishop_attack.wav | |
fallingbishop_damage.wav | |
fallingbishop_die.wav | |
fallingbishop_stand.wav |
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