Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Resource Consumption : AP 1 Details : Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON. Consumes 6 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell [Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell [Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell [Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell [Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell |
Max level | 5 |
---|
Casting | Cooldown | |||
---|---|---|---|---|
Lv. | Fixed | Variable | Global | Skill |
1 | 1.5 sec | 0 sec | 1 sec | 0.5 sec |
2 | 1.5 sec | 0 sec | 1 sec | 0.5 sec |
3 | 1.5 sec | 0 sec | 1 sec | 0.5 sec |
4 | 1.5 sec | 0 sec | 1 sec | 0.5 sec |
5 | 1.5 sec | 0 sec | 1 sec | 0.5 sec |
Level | 1 | 2 | 3 | 4 | 5 |
---|---|---|---|---|---|
SP consumption | 48 | 53 | 58 | 63 | 68 |
No data available
Name | Type | Subtype |
---|---|---|
![]() |
Weapon | Grenade Launcher |
![]() |
Weapon | Rifle |
![]() |
Armor | Headgear |
![]() |
Weapon | Rifle |
![]() |
Enchant | - |
![]() |
Weapon | Rifle |
![]() |
Weapon | Grenade Launcher |
![]() |
Enchant | - |
![]() |
Weapon | Rifle |
![]() |
Weapon | Grenade Launcher |
![]() |
Weapon | Rifle |
![]() |
Weapon | Rifle |
![]() |
Shadow Equipment | Shadow Acc. (Right) |
![]() |
Enchant | - |
![]() |
Armor | Headgear |
Name |
---|
![]() |
Date | Field | Old | New |
---|---|---|---|
2025-07-08 22:48 | description |
Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON. Consumes 10 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells [Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells [Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells [Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells [Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells |
Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Resource Consumption : AP 1 Details : Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is additionally increased depending on the caster's base level and CON. Consumes 6 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 2900+(Aiming countx150)%/Range:9x9cell ATK(Rifle)4200+(Aiming countx150)%/Range:5x5cell [Lv 2] : Per hit ATK(Grenade Launcher) 4600+(Aiming countx300)%/Range:9x9cell ATK(Rifle)7000+(Aiming countx300)%/Range:5x5cell [Lv 3] : Per hit ATK(Grenade Launcher) 6300+(Aiming countx450)%/Range:9x9cell ATK(Rifle)9800+(Aiming countx450)%/Range:5x5cell [Lv 4] : Per hit ATK(Grenade Launcher) 8000+(Aiming countx600)%/Range:11x11cell ATK(Rifle)12600+(Aiming countx600)%/Range:7x7cell [Lv 5] : Per hit ATK(Grenade Launcher) 9700+(Aiming countx750)%/Range:11x11cell ATK(Rifle)15400+(Aiming countx750)%/Range:7x7cell |
2024-11-05 21:49 | MaxLv | 0 | 5 |
2024-11-05 21:49 | name | Spiral Shooting | |
2024-11-05 21:49 | description |
Spiral Shooting MAX Lv : 5 Skill requirement : P.F.I 3, Intensive Aim 1 Skill form : Active Type : Range Physical Target : Single Target Recovery : AP 1 Details: Grenade Launcher and Rifle exclusive skills. Fires a bullet with added rotational force at one target, inflicting long range physical damage to the target and enemies arround the target. When cast with a Grenade launcher, it attacks twice. When cast with a Rifle, critical damage is applied according to the caster's critical probability. The effectiveness of critical modifier is applied by half. If there is an aiming count, the aiming count is consumed and the damage increases according to the number of aiming counts consumed. Damage is further increased according to the caster's base level and CON. Consumes 10 equipped bullets. _ [Lv 1] : Per hit ATK(Grenade Launcher) 2000+(Aiming count x150)%/Range:9x9 cell ATK(Rifle)1300+(Aiming count x150)%/Range:5x5 cells [Lv 2] : Per hit ATK(Grenade Launcher) 3000+(Aiming count x300)%/Range:9x9 cell ATK(Rifle)2200+(Aiming count x300)%/Range:5x5 cells [Lv 3] : Per hit ATK(Grenade Launcher) 4000+(Aiming count x450)%/Range:9x9 cell ATK(Rifle)3100+(Aiming count x450)%/Range:5x5 cells [Lv 4] : Per hit ATK(Grenade Launcher) 5000+(Aiming count x600)%/Range:11x11 cell ATK(Rifle)4000+(Aiming count x600)%/Range:7x7 cells [Lv 5] : Per hit ATK(Grenade Launcher) 6000+(Aiming count x750)%/Range:11x11 cell ATK(Rifle)4900+(Aiming count x750)%/Range:7x7 cells |
|
2023-09-22 21:08 | MaxLv | 5 | 0 |
2023-09-07 21:19 | MaxLv | 0 |
No comments have been posted yet.
Be the first to add a comment to this page!
Write your own comment
You are not logged in. Please log in or register an account to add your comment.