Id | Level | Race | Element | Scale | Health | Attack | Magic attack | Speed (cells/sec) | Aspd (attacks/sec) | |
---|---|---|---|---|---|---|---|---|---|---|
1681 | 135 | Formless | Water 1 | Medium | 108,999 | 1,992 - 2,863 | 662 - 1,035 | 5.00 | 2.78 | |
Range | Hit | Flee | Def | MDef | Str | Agi | Vit | Int | Dex | Luk |
3 | 427 | 446 | 89 | 45 | 115 | 92 | 81 | 92 | 141 | 66 |
Neutral | Water | Earth | Fire | Wind | Poison | Holy | Dark | Ghost | Undead |
---|---|---|---|---|---|---|---|---|---|
100% | 25% | 100% | 90% | 175% | 100% | 100% | 100% | 100% | 100% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
7005 |
![]() |
Etc. | - | 392z | 15% | |
603 |
![]() |
Consumable | Special | 5,000z | 5% | |
13159 |
![]() |
Weapon | Gatling Gun | 65,000z | 0.03% | |
25127 |
![]() |
Etc. | - | 0z | 10% | |
25128 |
![]() |
Etc. | - | 0z | 2.5% | |
7479 |
![]() |
Etc. | - | 375z | 0.03% | |
12040 |
![]() |
Consumable | Special | 50,000z | 1.5% | |
4354 |
![]() |
Card | - | 10z | 0.01% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
119 | 40 | 2,428 | 2,099 |
120 | 115 | 6,981 | 6,035 |
121 | 120 | 7,285 | 6,297 |
122 | 125 | 7,588 | 6,560 |
123 | 130 | 7,892 | 6,822 |
124 | 135 | 8,195 | 7,084 |
125 | 140 | 8,499 | 7,347 |
126 | 135 | 8,195 | 7,084 |
127 | 130 | 7,892 | 6,822 |
128 | 125 | 7,588 | 6,560 |
129 | 120 | 7,285 | 6,297 |
130 | 115 | 6,981 | 6,035 |
131 | 110 | 6,678 | 5,772 |
132 | 105 | 6,374 | 5,510 |
135 | 100 | 6,071 | 5,248 |
136 | 100 | 6,071 | 5,248 |
141 | 95 | 5,767 | 4,985 |
146 | 90 | 5,463 | 4,723 |
151 | 85 | 5,160 | 4,460 |
156 | 60 | 3,642 | 3,148 |
161 | 35 | 2,124 | 1,836 |
166 | 10 | 607 | 524 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 20% | instant | 5 sec | |
![]() |
no | Idling | 1 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 5 | 10% | 0.7 sec | 5 sec | |
![]() |
yes | Attacking | 10 | 10% | instant | 5 sec | |
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Chasing | 5 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 1 | 5% | 0.7 sec | 5 sec | |
![]() |
no | Chasing | 1 | 5% | 0.7 sec | 5 sec |
Play | Name |
---|---|
gemini_attack.wav | |
gemini_damage.wav | |
gemini_die.wav | |
gemini_move.wav | |
gemini_move2.wav | |
gemini_stand.wav |
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