Mental Sensing
307 BD_RICHMANKIM
Mental Sensing
Max Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target : Self and Party members around 31 X 31 cell
Description : On-screen (31x31) Gives yourself and your party members a chance to gain EXP points based on its skill level when fighting monsters.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell. When Ensemble Skill is used, caster and partner becomes Aftereffect.
Cannot use skills, movement speed and ASP reduction for 10 sec.

_
[Lv 1] : Exp Increase : 20%
[Lv 2] : Exp Increase : 30%
[Lv 3] : Exp Increase : 40%
[Lv 4] : Exp Increase : 50%
[Lv 5] : Exp Increase : 60%

Skill information

Max level 5
Flags ▪ Can't be interupted
Details
Level 1 Level 2 Level 3 Level 4 Level 5
SP consumption 62 68 74 80 86
Cooldown 20 sec 20 sec 20 sec 20 sec 20 sec
After cast delay 0.3 sec 0.3 sec 0.3 sec 0.3 sec 0.3 sec
Fixed Casttime 0.5 sec 0.5 sec 0.5 sec 0.5 sec 0.5 sec
Variable Casttime 1 sec 1 sec 1 sec 1 sec 1 sec
Data 1 60000 60000 60000 60000 60000
Data 2 20 30 40 50 60
Data 3 15 15 15 15 15
Level Name Health ATK MATK Exp Job Exp Race Element Scale Def MDef Req. Hit Req. Flee Type
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
[PH] Monster Name ? ? ? ? ? ? ? ? ? ? ? ? Normal
0 Thief Bug Egg 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Orc Warrior 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Peco Egg 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Peach Tree Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Ginseng Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Stone Shooter Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Parasite Bullet 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Racarch 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Piamette (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Piamette (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Garden Keeper (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Garden Watcher (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Wish Maiden (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Armeyer Dinze (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Armeyer Dinze (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Errende Ebecee (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Errende Ebecee (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Kavach Icarus (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Kavach Icarus (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Laurell Weinder (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Laurell Weinder (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Wickebine Tres (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Wickebine Tres (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Egnigem Cenia (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Egnigem Cenia (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Doppelganger (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 크라켄 다리 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 머맨 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 세이렌 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 포세이돈 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 아기 크라켄 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 우자스 (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 도깨비 (Instance) 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Aged Merman 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Anopheles 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Corrupted Death 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 Detardeurus 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Shadow of Fenrir 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 Sea Pouring 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 헬 플라이 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 볼프 모온 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 루퀴카제 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 피크쥐 핀크 포링 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 피크쥐 블뤼 포링 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 신사 포링 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 숙녀 포링 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 슈모키 티프 0 0 - 0 0 - 0 0 0 Formless Neutral Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal
0 [PH] Monster Name 0 0 - 0 0 - 0 0 0 Formless Neutral 1 Small 0 0 200 170 Normal

No data available

No data available

Date Field Old New
2023-01-13 00:42 description Mental Sensing
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target : Self and Party members around 31 X 31 cell
Description : On-screen (31x31) Gives yourself and your party members a chance to gain EXP points based on its skill level when fighting monsters.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell. When Ensemble Skill is used, caster and partner becomes Aftereffect.
Cannot use skills, movement speed and ASP reduction for 10 sec.

_
[Lv 1] : Exp Increase : 20%
[Lv 2] : Exp Increase : 30%
[Lv 3] : Exp Increase : 40%
[Lv 4] : Exp Increase : 50%
[Lv 5] : Exp Increase : 60%
Mental Sensing
Max Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target : Self and Party members around 31 X 31 cell
Description : On-screen (31x31) Gives yourself and your party members a chance to gain EXP points based on its skill level when fighting monsters.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell. When Ensemble Skill is used, caster and partner becomes Aftereffect.
Cannot use skills, movement speed and ASP reduction for 10 sec.

_
[Lv 1] : Exp Increase : 20%
[Lv 2] : Exp Increase : 30%
[Lv 3] : Exp Increase : 40%
[Lv 4] : Exp Increase : 50%
[Lv 5] : Exp Increase : 60%
2022-10-14 04:04 description Mental Sensing
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : ensemble skill
Target: 31*31 cells around the user
Description : Performs an ensemble that will increase experience yield of all monsters around the performers.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

_
[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%
Mental Sensing
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : Ensemble Skill
Target : Self and Party members around 31 X 31 cell
Description : On-screen (31x31) Gives yourself and your party members a chance to gain EXP points based on its skill level when fighting monsters.
It does not overlap with other Ensemble Skill and can only be used when the caster is equipping whips.
Ensemble Skill only activates when Bard/ Dancer is within 9 X 9 cell. When Ensemble Skill is used, caster and partner becomes Aftereffect.
Cannot use skills, movement speed and ASP reduction for 10 sec.

_
[Lv 1] : Exp Increase : 20%
[Lv 2] : Exp Increase : 30%
[Lv 3] : Exp Increase : 40%
[Lv 4] : Exp Increase : 50%
[Lv 5] : Exp Increase : 60%
2021-05-01 02:28 description Mr. Kim A Rich Man
MAX Lv : 5
Skill Requirement : Invulnerable Siegfried 3
Skill Form : Active
Type : ensemble skill
Target: 31*31 cells around the user
Description : Performs an ensemble that will increase experience yield of all monsters around the performers.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

_
[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%
Mental Sensing
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form : Active
Type : ensemble skill
Target: 31*31 cells around the user
Description : Performs an ensemble that will increase experience yield of all monsters around the performers.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

_
[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%
2020-05-02 05:27 description Mental Sensing
MAX Lv : 5
Skill Requirement : Acoustic Rhythm 3
Skill Form: Ensemble Skill
Range: 9 cells
around the caster

Description: Cast an area that increases the EXP
rewarded for defeating monsters within its range.
Consumes 20 SP when cast and Consumes
1 SP every 3 seconds while active.

[Lv 1]:136% EXP
[Lv 2]:147% EXP
[Lv 3]:158% EXP
[Lv 4]:169% EXP
[Lv 5]:180% EXP
Mr. Kim A Rich Man
MAX Lv : 5
Skill Requirement : Invulnerable Siegfried 3
Skill Form : Active
Type : ensemble skill
Target: 31*31 cells around the user
Description : Performs an ensemble that will increase experience yield of all monsters around the performers.
This skill cannot be overlapped with other ensemble skills, and can only be used when the caster is equipped with an instrument or whip.
Ensemble skill is activated when the bard / dancer in the party is within 9 x 9 cells
Enters a ensemble aftermath(unavailable skill, reduced movement speed and attack speed) for 10 seconds.

_
[Lv 1] : EXP increase : 20%
[Lv 2] : EXP increase : 30%
[Lv 3] : EXP increase : 40%
[Lv 4] : EXP increase : 50%
[Lv 5] : EXP increase : 60%

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Ghostring Card 1 obtained.