Basic Info | ||
---|---|---|
20934 | Lv. 215 | |
Brute | Large | Dark 2 |
Primary stats | ||
347 STR | 124 AGI | 259 VIT |
341 INT | 167 DEX | 110 LUK |
Secondary stats | ||
134,179,630 Health | 540 Def | 140 MDef |
1 Range | 10,858 - 16,007 Attack | 2,086 - 3,399 MATK |
539 Req. Hit | 552 Req. Flee | |
278 Res (-32.80%) | 367 Mres (-38.28%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
0.74 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
20934 | Lv. 215 | |
Brute | Large | Dark 2 |
Primary stats | ||
347 STR | 124 AGI | 259 VIT |
341 INT | 167 DEX | 110 LUK |
Secondary stats | ||
134,179,630 Health | 540 Def | 140 MDef |
1 Range | 10,858 - 16,007 Attack | 2,086 - 3,399 MATK |
539 Req. Hit | 552 Req. Flee | |
278 Res (-32.80%) | 367 Mres (-38.28%) | |
Misc | ||
6.67 Speed (cells/sec) | ||
0.74 Aspd (attacks/sec) |
Neutral | 100% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 75% |
Holy | 150% |
Dark | 0% |
Ghost | 80% |
Undead | 0% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7450 |
![]() |
Etc. | - | 768z | 40% | |
617 |
![]() |
Consumable | Special | 5,000z | 40% | |
25729 |
![]() |
Etc. | - | 0z | 40% | |
25731 |
![]() |
Etc. | - | 0z | 40% | |
300281 |
![]() |
Card | - | 0z | 0.01% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7450 |
![]() |
Etc. | - | 768z | 40% | |
617 |
![]() |
Consumable | Special | 5,000z | 40% | |
25729 |
![]() |
Etc. | - | 0z | 40% | |
25731 |
![]() |
Etc. | - | 0z | 40% | |
300281 |
![]() |
Card | - | 0z | 0.01% |
Mapname | Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|---|
1000322 |
![]() |
Etc. | - | 0z | 25% | ||
1000322 |
![]() |
Etc. | - | 0z | 25% | ||
1000322 |
![]() |
Etc. | - | 0z | 25% | ||
1000323 |
![]() |
Etc. | - | 0z | 5% | ||
1000323 |
![]() |
Etc. | - | 0z | 5% | ||
1000323 |
![]() |
Etc. | - | 0z | 5% | ||
840005 |
![]() |
Weapon | Grenade Launcher | 0z | 0.75% | ||
840005 |
![]() |
Weapon | Grenade Launcher | 0z | 0.75% | ||
840005 |
![]() |
Weapon | Grenade Launcher | 0z | 0.75% | ||
700021 |
![]() |
Weapon | Bow | 0z | 0.75% | ||
700021 |
![]() |
Weapon | Bow | 0z | 0.75% | ||
700021 |
![]() |
Weapon | Bow | 0z | 0.75% | ||
560011 |
![]() |
Weapon | Fistweapon | 0z | 0.75% | ||
560011 |
![]() |
Weapon | Fistweapon | 0z | 0.75% | ||
560011 |
![]() |
Weapon | Fistweapon | 0z | 0.75% | ||
570012 |
![]() |
Weapon | Instrument | 0z | 0.75% | ||
570012 |
![]() |
Weapon | Instrument | 0z | 0.75% | ||
570012 |
![]() |
Weapon | Instrument | 0z | 0.75% | ||
810006 |
![]() |
Weapon | Rifle | 0z | 0.75% | ||
810006 |
![]() |
Weapon | Rifle | 0z | 0.75% | ||
810006 |
![]() |
Weapon | Rifle | 0z | 0.75% | ||
800010 |
![]() |
Weapon | Pistol | 0z | 0.75% | ||
800010 |
![]() |
Weapon | Pistol | 0z | 0.75% | ||
800010 |
![]() |
Weapon | Pistol | 0z | 0.75% | ||
820005 |
![]() |
Weapon | Shotgun | 0z | 0.75% | ||
820005 |
![]() |
Weapon | Shotgun | 0z | 0.75% | ||
820005 |
![]() |
Weapon | Shotgun | 0z | 0.75% | ||
650020 |
![]() |
Weapon | Shuriken | 0z | 0.75% | ||
650020 |
![]() |
Weapon | Shuriken | 0z | 0.75% | ||
650020 |
![]() |
Weapon | Shuriken | 0z | 0.75% | ||
830009 |
![]() |
Weapon | Gatling Gun | 0z | 0.75% | ||
830009 |
![]() |
Weapon | Gatling Gun | 0z | 0.75% | ||
830009 |
![]() |
Weapon | Gatling Gun | 0z | 0.75% | ||
580012 |
![]() |
Weapon | Whip | 0z | 0.75% | ||
580012 |
![]() |
Weapon | Whip | 0z | 0.75% | ||
580012 |
![]() |
Weapon | Whip | 0z | 0.75% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
25729 |
![]() |
Etc. | - | 0z | 40% | |
607 |
![]() |
Consumable | Special | 2,500z | 40% | |
25731 |
![]() |
Etc. | - | 0z | 40% |
Id | Name | Type | Subtype | Sell price | Drop chance | Note |
---|---|---|---|---|---|---|
25729 |
![]() |
Etc. | - | 0z | 40% | |
607 |
![]() |
Consumable | Special | 2,500z | 40% | |
25731 |
![]() |
Etc. | - | 0z | 40% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
199 | 40 | 2,631,256 | 1,841,879 |
200 | 115 | 7,564,861 | 5,295,402 |
201 | 120 | 7,893,768 | 5,525,637 |
202 | 125 | 8,222,675 | 5,755,872 |
203 | 130 | 8,551,582 | 5,986,107 |
204 | 135 | 8,880,489 | 6,216,342 |
205 | 140 | 9,209,396 | 6,446,577 |
206 | 135 | 8,880,489 | 6,216,342 |
207 | 130 | 8,551,582 | 5,986,107 |
208 | 125 | 8,222,675 | 5,755,872 |
209 | 120 | 7,893,768 | 5,525,637 |
210 | 115 | 7,564,861 | 5,295,402 |
211 | 110 | 7,235,954 | 5,065,167 |
212 | 105 | 6,907,047 | 4,834,932 |
215 | 100 | 6,578,140 | 4,604,698 |
216 | 100 | 6,578,140 | 4,604,698 |
221 | 95 | 6,249,233 | 4,374,463 |
226 | 90 | 5,920,326 | 4,144,228 |
231 | 85 | 5,591,419 | 3,913,993 |
236 | 60 | 3,946,884 | 2,762,818 |
241 | 35 | 2,302,349 | 1,611,644 |
246 | 10 | 657,814 | 460,469 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Idling | 9 | 100% | instant | 5 sec | If the monster is under range attack. |
![]() |
no | Idling | 1 | 100% | instant | 1 sec | If the monster is under range attack. |
![]() |
no | Idling | 10 | 100% | instant | 3 sec | If the monster's health drops below 50%. |
![]() |
no | Idling | 5 | 100% | instant | 3 sec | If the monster's health drops below 99%. |
![]() |
no | Idling | 1 | 100% | 1 sec | 30 sec | If less than 1 slaves are alive. |
![]() |
no | Idling | 1 | 100% | instant | 30 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
no | Chasing | 5 | 100% | 0.5 sec | 20 sec | If the monster's health drops below 40%. |
![]() |
no | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 2 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 3 | 20% | instant | 30 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 90%. |
![]() |
no | Attacking | 9 | 100% | instant | 100 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 20 sec | If the monster's health drops below 40%. |
![]() |
no | Attacking | 5 | 100% | instant | 15 sec | If the monster's health drops below 60%. |
![]() |
no | Attacking | 5 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 30% | 1 sec | 40 sec | If the monster's health drops below 20%. |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
no | Idling | 9 | 100% | instant | 5 sec | If the monster is under range attack. |
![]() |
no | Idling | 1 | 100% | instant | 1 sec | If the monster is under range attack. |
![]() |
no | Idling | 10 | 100% | instant | 3 sec | If the monster's health drops below 50%. |
![]() |
no | Idling | 5 | 100% | instant | 3 sec | If the monster's health drops below 99%. |
![]() |
no | Idling | 1 | 100% | 1 sec | 30 sec | If less than 1 slaves are alive. |
![]() |
no | Idling | 1 | 100% | instant | 30 sec | |
![]() |
no | Chasing | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
no | Chasing | 5 | 100% | 0.5 sec | 20 sec | If the monster's health drops below 40%. |
![]() |
no | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
no | Attacking | 1 | 100% | 0.7 sec | 10 sec | If less than 2 slaves are alive. |
![]() |
no | Attacking | 5 | 20% | instant | 5 sec | |
![]() |
no | Attacking | 3 | 20% | instant | 30 sec | |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 80%. |
![]() |
no | Attacking | 10 | 20% | 0.5 sec | 5 sec | If the monster's health drops below 90%. |
![]() |
no | Attacking | 9 | 100% | instant | 100 sec | If the monster's health drops below 30%. |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 20 sec | If the monster's health drops below 40%. |
![]() |
no | Attacking | 5 | 100% | instant | 15 sec | If the monster's health drops below 60%. |
![]() |
no | Attacking | 5 | 100% | instant | 10 sec | |
![]() |
no | Attacking | 1 | 30% | 1 sec | 40 sec | If the monster's health drops below 20%. |
Play | Name |
---|---|
r001_bestia_attack.wav | |
r001_bestia_damage.wav | |
r001_bestia_die.wav | |
r001_bestia_move.wav | |
r001_bestia_stand.wav |
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