Basic Info | ||
---|---|---|
21359 | Lv. 250 | |
Demon | Large | Ghost 4 |
Primary stats | ||
356 STR | 472 AGI | 400 VIT |
500 INT | 654 DEX | 132 LUK |
Secondary stats | ||
480,500,000 Health | 836 Def | 330 MDef |
2 Range | 11,271 - 16,604 Attack | 6,971 - 12,304 MATK |
922 Req. Hit | 1074 Req. Flee | |
300 Res (-34.29%) | 300 Mres (-34.29%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.98 Aspd (attacks/sec) |
Basic Info | ||
---|---|---|
21359 | Lv. 250 | |
Demon | Large | Ghost 4 |
Primary stats | ||
356 STR | 472 AGI | 400 VIT |
500 INT | 654 DEX | 132 LUK |
Secondary stats | ||
480,500,000 Health | 836 Def | 330 MDef |
2 Range | 11,271 - 16,604 Attack | 6,971 - 12,304 MATK |
922 Req. Hit | 1074 Req. Flee | |
300 Res (-34.29%) | 300 Mres (-34.29%) | |
Misc | ||
10.00 Speed (cells/sec) | ||
1.98 Aspd (attacks/sec) |
Neutral | 0% |
Water | 100% |
Earth | 100% |
Fire | 100% |
Wind | 100% |
Poison | 50% |
Holy | 100% |
Dark | 100% |
Ghost | 200% |
Undead | 175% |
Aggressive | Assist | Looter | Change target | Change target on attack | Immobile | Cast sensor | Boss |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7754 |
![]() |
Etc. | - | 1,125z | 45% | |
2423 |
![]() |
Armor | Shoes | 10z | 10% | |
1565 |
![]() |
Weapon | Book | 10z | 10% | |
2000 |
![]() |
Weapon | Two-handed Rod | 10z | 10% | |
2702 |
![]() |
Armor | Accessory | 10z | 10% | |
6223 |
![]() |
Etc. | - | 750z | 5% | |
25731 |
![]() |
Etc. | - | 0z | 0.5% |
Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|
7754 |
![]() |
Etc. | - | 1,125z | 45% | |
2423 |
![]() |
Armor | Shoes | 10z | 10% | |
1565 |
![]() |
Weapon | Book | 10z | 10% | |
2000 |
![]() |
Weapon | Two-handed Rod | 10z | 10% | |
2702 |
![]() |
Armor | Accessory | 10z | 10% | |
6223 |
![]() |
Etc. | - | 750z | 5% | |
25731 |
![]() |
Etc. | - | 0z | 0.5% |
Mapname | Id | Name | Enchant | Type | Subtype | Sell price | Drop chance |
---|---|---|---|---|---|---|---|
4145 |
![]() |
Card | - | 10z | 0.001% |
Level >= | % | Exp | Job Exp |
---|---|---|---|
234 | 40 | 1,833,000 | 1,551,000 |
235 | 115 | 5,269,875 | 4,459,125 |
236 | 120 | 5,499,000 | 4,653,000 |
237 | 125 | 5,728,125 | 4,846,875 |
238 | 130 | 5,957,250 | 5,040,750 |
239 | 135 | 6,186,375 | 5,234,625 |
240 | 140 | 6,415,500 | 5,428,500 |
241 | 135 | 6,186,375 | 5,234,625 |
242 | 130 | 5,957,250 | 5,040,750 |
243 | 125 | 5,728,125 | 4,846,875 |
244 | 120 | 5,499,000 | 4,653,000 |
245 | 115 | 5,269,875 | 4,459,125 |
246 | 110 | 5,040,750 | 4,265,250 |
247 | 105 | 4,811,625 | 4,071,375 |
250 | 100 | 4,582,500 | 3,877,500 |
251 | 100 | 4,582,500 | 3,877,500 |
256 | 95 | 4,353,375 | 3,683,625 |
261 | 90 | 4,124,250 | 3,489,750 |
266 | 85 | 3,895,125 | 3,295,875 |
271 | 60 | 2,749,500 | 2,326,500 |
276 | 35 | 1,603,875 | 1,357,125 |
281 | 10 | 458,250 | 387,750 |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Chasing | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | none | If the monster's health drops below 1%. |
![]() |
yes | Chasing | 1 | 100% | instant | none | If the monster's health drops below 1%. |
![]() |
yes | Idling | 9 | 100% | instant | 2 sec | If the monster's health drops below 99%. |
![]() |
yes | Attacking | 1 | 100% | instant | 15 sec | |
![]() |
yes | Chasing | 1 | 100% | instant | 15 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 15 sec | |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Chasing | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
no | Chasing | 4 | 100% | 1 sec | 30 sec | If the monster's health drops below 5%. |
![]() |
no | Attacking | 4 | 100% | 1 sec | 30 sec | If the monster's health drops below 5%. |
![]() |
yes | Attacking | 10 | 100% | instant | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | |
![]() |
yes | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
no | Attacking | 1 | 0.5% | 1 sec | 30 sec | |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 15 sec | If the monster's health drops below 80%. |
![]() |
no | Chasing | 5 | 100% | 0.5 sec | 15 sec | If the monster's health drops below 80%. |
![]() |
no | Attacking | 1 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 2 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 1 | 20% | 1 sec | 5 sec | |
![]() |
no | Chasing | 1 | 20% | 1 sec | 5 sec | |
![]() |
no | Attacking | 1 | 10% | 0.5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 7 | 10% | 0.5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 1 | 50% | instant | 1 min | |
![]() |
no | Attacking | 5 | 10% | 2 sec | 10 sec |
Name | Interruptable | State | Level | CHANCE | Casttime | Delay | Condition |
---|---|---|---|---|---|---|---|
![]() |
yes | Idling | 1 | 100% | instant | none | If monster can't reach player who damaged it. |
![]() |
yes | Chasing | 1 | 50% | instant | 5 sec | If monster can't reach player who damaged it. |
![]() |
yes | Attacking | 1 | 100% | instant | none | If the monster's health drops below 1%. |
![]() |
yes | Chasing | 1 | 100% | instant | none | If the monster's health drops below 1%. |
![]() |
yes | Idling | 9 | 100% | instant | 2 sec | If the monster's health drops below 99%. |
![]() |
yes | Attacking | 1 | 100% | instant | 15 sec | |
![]() |
yes | Chasing | 1 | 100% | instant | 15 sec | |
![]() |
yes | Idling | 1 | 100% | instant | 15 sec | |
![]() |
yes | Attacking | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Chasing | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
yes | Idling | 1 | 100% | instant | 10 sec | If less than 5 slaves are alive. |
![]() |
no | Chasing | 4 | 100% | 1 sec | 30 sec | If the monster's health drops below 5%. |
![]() |
no | Attacking | 4 | 100% | 1 sec | 30 sec | If the monster's health drops below 5%. |
![]() |
yes | Attacking | 10 | 100% | instant | 50 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | |
![]() |
yes | Attacking | 3 | 20% | instant | 30 sec | |
![]() |
yes | Attacking | 10 | 20% | instant | 30 sec | |
![]() |
yes | Attacking | 5 | 100% | instant | 30 sec | |
![]() |
yes | Attacking | 1 | 100% | instant | 30 sec | |
![]() |
no | Attacking | 1 | 0.5% | 1 sec | 30 sec | |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 15 sec | If the monster's health drops below 80%. |
![]() |
no | Chasing | 5 | 100% | 0.5 sec | 15 sec | If the monster's health drops below 80%. |
![]() |
no | Attacking | 1 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 5 | 100% | 0.5 sec | 5 sec | |
![]() |
no | Chasing | 2 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 2 | 20% | 0.5 sec | 5 sec | |
![]() |
no | Attacking | 1 | 20% | 1 sec | 5 sec | |
![]() |
no | Chasing | 1 | 20% | 1 sec | 5 sec | |
![]() |
no | Attacking | 1 | 10% | 0.5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
no | Attacking | 7 | 10% | 0.5 sec | 5 sec | If the monster's health drops below 50%. |
![]() |
yes | Attacking | 1 | 50% | instant | 1 min | |
![]() |
no | Attacking | 5 | 10% | 2 sec | 10 sec |
Play | Name |
---|---|
beelzebub__attack.wav | |
chocho_attack.wav | |
chocho_die.wav | |
chocho_stand1.wav |
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